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If it's lighting we're talking about, QF F in SIN is a great example of how to play it. I know technically there are the windows in there that look out into the terminal, but to all intents and purposes, there's no real natural light that gets in through them.There is some natural light in QR SIN through mostly frosted windows.
One could definitely do more with even fake windows (aka BA SIN F room) or better lighting (like CX Pier).
But it's a tough underground spot and I suspect QF is waiting on a better area as part of future MEL terminal expansions (and I suspect similar in SYD)
It would be nice to see Int J in MEL get a bit of daylight; but if they're going to stick around downstairs, there's nothing stopping the game being upped significantly.
That said... I'll not hold my breath. Still not convinced Auckland is going to be upgraded in the "new" timeframe.